"Art speaks where words are unable to explain"
My name is Michael Ghaliy I'm a 3D artist focusing onĀ 3D modelling and texturing for assets, hard surface models, interior, and architectural visualisation to produce and deliver a clean topology and a high resolution rendered images.
Throughout my studies I have learnt a lot of other skills and techniques in many different areas, such as game design, VFX, 3D character design, animation, UX/UI design, etc.
The softwares that I feel comfortable using are Maya, ZBrush, Substance Painter, Marmoset Toolbag, and Renderman.